Last time on Dungeons and Dragons Z,
Jik and the Boys negotiated with the city councilors after the death of the Dapha, the Beholder. The group encountered one of the mercenaries hired on the fly for the distraction raid. Unfortunately, they found him covered in his own filth and up to his elbows in guard blood. However the councilors, apparently not want to cry over spilt guard blood, asked Jik and the Boys and this dirty newcomer to help them regain control of the city.
After hearing a report of various problems throughout the city the group decided to go after the dickish Charvat in the Garden District. It was rumored (then proven true) that this man was a collector of creatures and people. Some to keep for himself, some to sell.
After preparing to infiltrate Charvat’s estate the group’s recon expert Devlin found a way into a back hallway which ended up being holding cells for various humans and creatures. Soltari reminded everyone he is a Drow by voicing his personal opinions on the ownership of life and everyone more or less roundly disagreed with him. The group fought some guards then let loose the beings in the different rooms. The last room held the greatest treasure in the form of a Sphinx. Feeling that they bypassed some greater test by just freeing the Sphinx and not talking to it, making eye contact with it, or breathing in its presence the group decided to try the Star War Gambit.
The group took the smelly human (who is actually a smelly werehuman) to the front door in an attempt to gain an audience with Charvat to sell the werewolf.
Through some cunning word play Jik and the Boys gained their audience and sprung their trap to take down Charvat midst all his guards. They won! and then proceeded to each try their hand at various autopsy techniques.